Pimpaka Lertjittikun
Dorothea
NSC2017 Honorable Mention Award
2017 ( ~6 months of development)
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*if the video is unavailable, media don't play, refresh the page
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Gameplay video
At that time, during my second year of high school, I enrolled in a specialized program known as the gifted computer program, which required our participation in the National Software Contest (NSC) competition annually. Interested in creating a game project, I approached Bright (Jirajate Jantarawong) since both of us shared a passion for indie games. Together, we brainstormed the concept of developing a Fez-like parody game, centered around a core mechanic involving rotation and puzzle-solving. This created Dorothea, making my first project using Unity.
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DEVELOPMENT PROCESS / TOOLS
During that period, I didn't know how to use Unity yet as I understand that artists typically do not engage extensively with engines, assuming such responsibilities fall within programmers. However, as production progressed, it became apparent that art assets management was becoming a bottleneck for Bright. Consequently, I stepped in to assist.
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Tools
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Photoshop
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Create pixelated assets
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Create concept art
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Magica Voxel
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Create 3D assets
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Unity
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Create animation for spritesheet
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Art assets management
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CONCEPT ART
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Assets
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Conclusion
In retrospect, considering the project from 6~7 years ago, I can't remember any decisions I've made, making it difficult to provide insightful commentary on the rationale behind some of the method I've used in this game project. However, I can affirm that this project served as my passion for game development. I am immensely grateful to Bright for choosing to torture himselfon this journey alongside me.
Oh, and for some reason I also did the soundtrack for the game?
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